Our Projects
(Yes, we’re not that creative with names — everything else, though, is done right😅)




Bomb the Hill
A fast-paced VR downhill skateboarding simulator with immersive mechanics and a strong narrative inspired by the culture of skateboarding pioneers.
Developed and tested with professional downhill riders, the project received funding through the Oculus Publishing Ignition program and was showcased at GDC 2025.
Planned release: Spring 2026 on Meta Quest.
More: https://discord.com/invite/tpCGpqC6Ne





Bump the Pool
A multiplayer social VR game with chaotic, physics-driven gameplay, where players compete to become the king of the water park by bumping opponents on inflatable tubes off slides and out of the pool. The prototype was created during the Meta Horizon Start Developer Competition and quickly proved too fun to remain a prototype.
Planned release: early 2026 on Meta Quest.
More: https://devpost.com/software/bump-the-pool/
Industry Recognition

The prototype of our debut VR game, Bomb the Hill, was selected from over 1,000 candidates for funding through the Oculus Publishing Ignition program by Meta. We completed the full program track under a formal agreement and obtained official Meta Supplier status.

As part of the Meta Horizon Start, we actively participate in ongoing sessions with Meta-selected speakers and mentors. We take part in internal challenges and hackathons and regularly receive direct feedback from industry leaders within Meta’s ecosystem.

At the Game Developers Conference 2025 in San Francisco — the largest annual event for game developers — the prototype of our VR title, Bomb the Hill, was showcased during Chris Pruett’s session “The Past, Present, and Future of VR and MR Development.”
The Team
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Gleb Stalnoi
Shapes our virtual worlds and gives them their visual style and vibe.
A seasoned 3D artist and art lead with 6 years of experience in commercial VR development. Background in industrial design. Worked on 4 shipped VR titles.
Gleb Bibikov
Turns ideas into plans and makes sure they become finished games.
Founder of two game studios with 6 years of experience, from early concepts to popular titles with over 1,000,000 installs. Background in product design and management.
Dmitriy Zhirkin
Writes the code that brings our projects to life and builds mechanics that surprise players.
Unreal Engine and Unity developer with 7 years of experience in VR gamedev. Worked on 5 shipped titles, including the Meta Quest hit VR Football Soccer. Focused on immersive gameplay systems.
Let’s Build Something in VR!
We’re open to custom VR & XR development, partnerships, and creative collaborations.
If you have a project, an idea, or just want to explore what’s possible — let’s talk.


